Computing

Vision Statement – “We live in a world where our lives are surrounded by ever changing Computer-Based Technology. Our aim is to inspire the young minds of today to embrace this technology and to provide the knowledge/skills required for students to engage confidently with up to date developments in Compting by providing an exciting and challenging curriculum”.

The increasing use of technology in all aspects of society makes confident, creative and productive use of ICT an essential skill for life. Computer capability encompasses not only the mastery of technical skills and techniques but also the understanding to apply these skills purposefully, safely and responsibly. Computing is fundamental to participation and engagement in modern society.

Here at Sandbach High School the department is committed to imparting to all students the practical competence, analytical ability and communication skills necessary to work with Computing Technology in later life.

The KS3 course aims to develop pupils’ computing and ICT capability by bringing together a range of computing theory, traditional ICT and creative projects. The government has moved towards more computing in lessons and Sandbach High School has been developing a new and exciting curriculum for pupils to enjoy.

In Key Stage 3, pupils receive 2 lessons of ICT/Computing a fortnight.

In year 7 pupils will cover:

  • Esafety and Leaflet Design
  • Hardware (Input, Processing and Output devices), Software (Applications) and Presentation design.
  • Introduction to Programming (using Scratch)
  • Spreadsheet Design (Formatting and Basic Formulas)
  • Maths in Computing (Binary and Boolean Logic)
  • Control Systems (Real world – Basics)

In year 8 pupils will cover:

  • ESafety and Presentation Design
  • Algorithms (Searching and Sorting)
  • Hardware (Internal Components) and Software (Operating System)
  • Website development (HTML)
  • Physical Programming (using MicroBits)
  • Spreadsheet Design (formulas and functions)
  • Control Systems (Real world – Intermediate)
  • Maths in Computing (Binary and Logic Gates)

In year 9 pupils will cover:

  • Spreadsheet Design (Advanced skills and complex formulas)
  • Programming (text-based using Python)
  • Web Authoring (Web Design)
  • Computer Networking
  • Maths in Computing (Binary Arithmetic)
  • Control Systems (Real World – Advanced)

In KS4 pupils have the option to develop their skills and knowledge with Computer Science and Creative iMedia courses. The students are given the option to take a particular route with a mixture of traditional and vocational courses. These include: Cambridge National in Creative iMedia and GCSE Computer Science. The department offers courses to suit a range of learning styles that will help pupils learn the skills, knowledge and understanding of Computing/IT functions, environments and operations and creative developments in IT.

Cambridge National in Creative iMedia

The Cambridge National in Creative iMedia provides candidates with high quality, industry-recognised qualification. It is a vocational qualifications that provide valuable opportunities for individuals to develop skills and gain underpinning knowledge and understanding which will support entry into the Creative Media sector.
The course provides opportunities for candidates to develop skills and techniques in a wide range of multimedia assignments, e.g. animation, games design, digital photography, web design, sound and video.

The course is broken down to 75% coursework and 25% exam.

OCR GCSE Computing

This course gives students a real, in-depth understanding of how computer technology works. Students will no doubt be familiar with the use of computers and other related technology from their other subjects and elsewhere. However, this course will give them an insight into what goes on ‘behind the scenes’, including computer programming and the physical technology itself.

The course is broken down to 20% controlled assessments (in house) and 80% exams.

Cambridge Technical in IT

The objective of this qualification is to provide learners with the opportunity through applied learning to develop the core specialist knowledge, skills and understanding required in the IT sector. These include:

  • Technical Skills: using a range of hardware and software.
  • Project Management skills: organising and management IT based projects.
  • Cognitive and problem-solving skills: use critical thinking; approach non-routine problems applying expert and creative solutions; and use systems and technology.
  • Intrapersonal skills: communicating; working collaboratively; negotiating and influencing; and self-presentation.
  • Interpersonal skills: self-management; adaptability and resilience; self-monitoring and development.

We offer the Application Developer route which includes a range of theory and practical units to give candidates the knowledge and skills required to work in the IT industry.

The course is broken down to 50% coursework and 50% exam.

OCR A level Computer Science

This course gives students the opportunity to apply the academic principles of Computer Science learned in the classroom to real-world systems. It’s an intensely creative subject that combines invention and excitement, that can look at the natural world through a digital prism. Computer Science will improve computational thinking, helping students to develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence.

The course is broken down to 80% exam and 20% coursework.

Level 3 BTEC Creative Media Production

The UK’s creative industries include television and film, publishing and advertising, radio and computer games development. The Department for Culture, Media & Sport estimate that the creative industries are worth £36 billion a year and employ 1.5 million people in the UK. The UK’s creative industries have been identified as a strategic growth sector by the Government.

The Pearson BTEC Level 3 Subsidiary Diploma in Creative Media Production has the purpose of helping people to become occupationally ready to take up employment in the creative industries at the appropriate level. This can follow either directly after achieving the qualification, or via the stepping stone of Higher Education in universities. The qualification will help learners develop knowledge, understanding and skills required by the sector, including essential employability skills, and apply them in real work contexts.

The course is broken into a variety of units which are all coursework based.